Seth's Crisis Wave

= Seth's Crisis Wave = 2nd Level Evocation
 * Casting Time: 1 bonus action
 * Range: Touch
 * Components: V S
 * Duration: Instantaneous
 * Classes: Sorcerer, Wizard
 * Unleash a wave of pure magical force onto a nearby creature, who must make a Constitution save. On a failed save, they are pushed 5 feet away from you and knocked off balance, causing the next melee attack that targets them to be taken at advantage and deal 1d8 extra damage on hit. If the target is pushed into impassable terrain such as a wall, but may still be pushed further, they instead take 1d6 bludgeoning damage per 5 feet remaining. The spell emits a loud boom, audible out to 100 feet.
 * At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the distance of the push increases by 5 feet for each slot level above 3rd.